So we haven't really been doing much animation for a while as sculpting and our racing project has sort of taken over, that and I do what I'm told so the planning has been down to Callum and he just tells me what animation he wants and I do it.
One problem we discovered is to do with the Trax editor. We needed to use this as our group has used different rigs and Callum discovered that the best way to get all rigs in and animated would be to use the trax editor. This proved to be a complete nightmare. Steph and I were using the Morpheus rig and Callum and Ben were using the Norman ones and only Steph and I were having problems. It seems that it is stupidly hard to tell what controllers have been selected on the Morpheus rig and that played havoc with the clips which took ages to figure out and then still didn't work. We took a whole day trying to figure out what was going wrong with my clips which we traced to the fact that I didn't select all the controllers because it's very hard to tell what has been selected on the Morpheus rig. After that I exported all the clips we needed and imported them onto a blank rig, aside from a few little problems everything looked good. So Callum took the rig back and tried to add it into the scene, this went so badly the whole plan was scrapped for the simple plan of importing the increment saves with the character sets attached and adding them into the required scenes which would then be rendered out. I was not the only one though as Steph's rig had the same problem. We really had no idea what was going on with it but the time constraints we decided to just go with the more reliable but slightly harder method to render it out.
Frankly I'm not entirely sure what is going on. I do what animations I am asked to do and leave the technical side and putting together to Callum, this is well out of my league and knowledge so I'm not really the person to ask.
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